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QuartzDDD

3
Posts
A member registered 60 days ago

Recent community posts

it was batch 2, and it happened in low starting goblins (at least it was way more obvious that way, I'm not sure if it happened on bigger populations, it happened at least thrice, and, as I said, it happened when I tasked 2 duties on opposites of the map, and the goblin that was choosen to do it was in a tunnel between the two points. I think I should point out that the goblin didn't had any delay, all the animations, happened one after another, probably it was a very unlucky proc of an obscure bug, who knows!

On the submission genes right away, that's how I got it to work the quickest, I just pulled off the vore without rolling for sub genes, so that makes it almost 6 hours, anyways, even if you choose to not continue it, I'm very glad of testing this game! I liked it and got a good impression on it!

Ok, I've tried the update, it's been a good while trying all the features, and I must ask; the "safe sex" toggle makes it so ONLY the ones with "encourage breeding" are allowed to breed? because it happens that from time to time, a goblin WITHOUT the encourage breeding (will abreviate to EC from now on) toggle breeds one with EC toggled on, if it's intended, then it's fine on that side, it just threw me off when messing around with low stranded crewfolk a single goblin with EC toggled on would still breed with others.

I've tried multiplee side games with few goblins with submissive genes, it's still kind of a nightmare breeding for submissive genes, and even when I rolled for a good sub run (1 REALLY submissive, 2 very submissive, and 1 neutral, figure the odds later), I spent 3~ hours trying to get the vore to happen. My only suggestion would be that goblins with EC toggled on have a higher chance to get pregnant goblins with EC on, and goblins that have EC toggled off have a slightly lower change to impregnate goblins with EC on, and probably a speed up toggle (I know that would mess with some stuff and probably be buggy, don't take the last one with much importance).

btw, I don't mind if you didn't made the vore animation because it's not your cup of tea, but it is intended?

I've finally made a good vore run, and got a good look at goblins with "massive storage capacity" gene, I've literally looked over for a solid 2-3 minutes and got vore to happen, the thing is, it lacks an animation, since lactation, birth, eating, dig and chopping and so on have animations, it got me concerned that my instance is buggy, the version is buggy, or, you didn't made an animation for it, whatever the case, I would be pleased to hear about it!

on another matter, I think the pathing and collision on this match made for some messed up things to happen.

when i got 3 goblins with 2 of them beign really submissive, I got them to work and tested the new pathing on them, like the closest goblin not beign the one that gets to work and such, the thing here is, in low populations, you can get to see some oddities when the task are kind of far away from each other, and each task beign in map opposites, (as far as I tested, all the maps I've tried have a size around 8 in width and 5 in height), so, let's pretend a goblin is in a central part of the map, I click to chop for a tree, and make a bed almost on the bottom of the map, the goblin, suddenly stops; ok, it's weird, but that's not all. The aniamtion for wood chopping, appears in the tree (the goblin is still not moving), then, the goblin eats with the aniamtion beign where the tree was jsut chopped, (the berry that the tree dropped gets eaten), then, the wood disappears, then, the gonlin walks to the bottom of the tunnel, (1-2 tile), and then, the bed gets built, the goblin then dies.

the goblin was pregnant, maybe she didn't manage the strain of walking the distance? I have no idea, but it butchered my runs with low amount of starting goblins, and decided to restart because of some pregnant goblin strained herself in telephatic work or something.

and for last, while I understand that pregnant goblins must feed more and as such, have a bad stamina management, I think other goblins should allow for pregnant goblins to take food instead of them, I almost lost the good sub run because pregnant goblins would strain themselves working and not managing to eat enough food because other goblins would eat before them, maybe goblins that are pregnant should have lower priority when a task is made and goblins that aren't pregnant have a higher priority when a task is made?

that would be all for this update in my opinion.

I think that there should be a starting toggle for "higher chance for submissive goblins" because MAAAAAAAAAAAN I resetted A LOT. It would discourage a lot of people that figure out that the best odds for vore scenes is a bigger starting pool of submissive goblins.

Ok, the game is lovely, it delivers and it's easy to pick up, the only thing I must point out is the fact that the vore is really hard to make it happen, cherry picking genes in big populations are a no go, and even when I had made stranded crewfolk get to 2 out of 5 goblins beign "incredibly submissive" and another 2 beign "pretty submissive" (you can figure out the odds later and think how many resets I've done in this game), the population can get some unlucky rolls and somehow get quintuplets to all dominants, screwing some progress, It doesn't help that, even if I manage to get a big population of submissive goblings a very few tops, the subs would get eaten, thus, reducing their pop count and starting to stirr the balance to the other side, not beign able to make more vore happen later, really. making goblins eat eachother is hard to happen, and when it happened, you can miss it bacause who knows where it's happening, making it frustrating to set up in the first place, the only thing I would add if anything else is hard to make it happen (like a cheat UI or something) is, at least, a starting option of very submissive crew with higher odds of passing submissive genes.